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Power Up Blog Posts

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Why Do Old Game Saves Stop Working? Cartridge Batteries Explained for Nintendo, Sega, Pokémon, and Retro Games

Why Do Old Game Saves Stop Working? Cartridge Batteries Explained for Nintendo, Sega, Pokémon, and Retro Games

Barrie video game storeKevin Wells

Old retro games often stop saving because the internal cartridge battery has died. This guide explains how save batteries work in Nintendo, Sega Genesis, Pokémon, Game Boy, SNES, NES, GBA, and N64 games, which games commonly need battery replacement, and why saves may be lost during the process. Power Up Gaming replaces batteries in all battery-backed games before they go onto the sales floor and also offers battery replacement service for customer-owned Nintendo and Sega Genesis cartridges.

Retro Console Power Supply and AV Cable Compatibility Guide: What Works With What?

Retro Console Power Supply and AV Cable Compatibility Guide: What Works With What?

Atari power supplyKevin Wells

Lost a retro console cable or power supply? This deep compatibility guide explains what works with what across Nintendo, Sega, PlayStation, Xbox, Atari, TurboGrafx-16, Neo Geo, 3DO, and more. Learn which AV cables cross over, which power supplies should never be mixed, why voltage and polarity matter, and how to avoid damaging your classic consoles. Power Up Gaming also carries practical replacement options like AV cables, S-Video, component cables, AV to HDMI converters, Hyperkin HD cables, and select replacement power supplies.

Why Do Retro Games Look Bad on Modern TVs? HDMI Adapters, Upscalers, Cables, and Input Lag Explained

Why Do Retro Games Look Bad on Modern TVs? HDMI Adapters, Upscalers, Cables, and Input Lag Explained

240pKevin Wells

Retro consoles were built for CRT televisions, not modern HDTVs and 4K displays. This guide explains why old systems like the NES, SNES, N64, GameCube, Wii, Genesis, Saturn, Dreamcast, PS1, PS2, Original Xbox, PSP, and TurboGrafx-16 can look blurry, stretched, laggy, or muddy on modern TVs. Learn how RF, composite, S-Video, component, HDMI adapters, Hyperkin HD cables, AV to HDMI converters, upscalers, and input lag all affect the picture.